Choose Your Games
Select the FPS game you play now and the game you want to switch to. The tool supports a curated set of games with linear base hipfire sensitivity models.
Convert mouse sensitivity between FPS games, match your cm/360°, and compare equivalent settings instantly.
Match the same physical 360° turning distance.
VALORANT → Counter-Strike 2
Matches your physical 360° turning distance at the selected DPI.
General / hipfire only. ADS, scopes, acceleration, and FOV-based aiming feel may differ.
One mouse travel distance, seven supported FPS games. Calculated using the selected target DPI.
| Game | Equivalent Sensitivity | eDPI | Copy sensitivity |
|---|---|---|---|
| Calculating equivalent sensitivities... | |||
These are mathematical base hipfire conversions, not guaranteed identical on-screen aim feel. Default yaw settings are assumed.
A game sensitivity converter helps you transfer your general mouse sensitivity from one first-person shooter to another. Different games use different sensitivity scales, so copying a number directly is not always enough. ApiSeller's Game Sensitivity Converter calculates a target setting that preserves the physical distance your mouse travels during a full 360-degree turn.
Convert between supported games, calculate the sensitivity needed for a chosen cm/360° distance, and compare equivalent settings for multiple titles at once. All calculations happen locally in your browser. You do not need to connect a game account, install software, or upload your settings.
Select the FPS game you play now and the game you want to switch to. The tool supports a curated set of games with linear base hipfire sensitivity models.
Type your current in-game sensitivity and mouse DPI. If you will use a different DPI in your next game, turn off Same DPI and enter the target value.
Review the converted sensitivity and matching cm/360° distance, copy the result, or compare equivalent numbers for all supported games.
Use Convert Sensitivity when you already know the setting you like. The calculator accounts for each game's base horizontal yaw constant and your chosen DPI, returning the target sensitivity required to match physical turn distance.
Use Find by cm/360° when you have a target mouse distance. Choose a game, enter your DPI and desired centimeters per full rotation, and get the sensitivity value that produces that distance under the assumed base settings.
DPI (dots per inch) describes how many mouse counts your sensor reports for an inch of travel. Higher DPI usually means more counts for the same movement, assuming comparable input settings.
Effective DPI is mouse DPI multiplied by your in-game sensitivity. It can be useful for comparing settings within the same game and yaw configuration, but eDPI values from different games are not directly interchangeable.
This is the physical mouse travel needed to turn the camera through 360 degrees. A matching cm/360° gives a measurable cross-game baseline even when sensitivity sliders use different numbers.
A yaw constant describes horizontal camera rotation in degrees per mouse count at sensitivity 1 in a game's base linear model. Custom engine settings, zoom, or acceleration can change the relationship.
For example, VALORANT uses a commonly referenced base yaw of 0.07, while Counter-Strike 2 uses 0.022 with its default horizontal yaw setting. At 800 DPI, a VALORANT sensitivity of 0.4 converts to approximately 1.272727 in CS2. Both settings correspond to about 40.82 cm for a full turn.
This method matches horizontal turning distance, not every aspect of aim feel. FOV, ADS and scoped multipliers, mouse acceleration, game patches, and customized configuration values can change the result you experience in practice.
The converter intentionally includes a small, documented set of games rather than offering unreliable one-number conversions for every shooter. Values below are common default horizontal hipfire yaw references (degrees per mouse count at sensitivity 1); they are not official guarantees for every version or custom configuration.
| Game | Base Yaw | Notes |
|---|---|---|
| VALORANT | 0.07 | General mouse sensitivity |
| Counter-Strike 2 | 0.022 | Default m_yaw |
| Apex Legends | 0.022 | Base hipfire only |
| Overwatch 2 | 0.0066 | Base horizontal sensitivity |
| Team Fortress 2 | 0.022 | Default m_yaw |
| Quake Live | 0.022 | Default m_yaw |
| Titanfall 2 | 0.022 | Base hipfire only |
Fortnite, Rainbow Six Siege, PUBG and some other games are not included in this version because accurate mappings may require additional game-specific settings or non-linear slider handling.
Match your normal look sensitivity first. Then adjust scoped or ADS values in the destination game separately instead of assuming the same multiplier will fit every weapon or zoom level.
Use the DPI selected in your mouse software or hardware profile. If you change DPI between games, enter both values rather than assuming the conversion factor remains unchanged.
Mark a starting position on your mousepad, move a measured distance, and compare a full in-game rotation. This can reveal custom yaw settings, acceleration, or unexpected differences after a game update.
Matching cm/360° creates a consistent physical baseline, but field of view, camera motion and game mechanics affect perception. A small personal adjustment can still be appropriate.
It translates your general mouse sensitivity into a value for another supported game, aiming to preserve the physical mouse distance needed for a full 360-degree camera rotation.
Yes. Choose VALORANT as the source and Counter-Strike 2 as the target. With the same DPI and default yaw settings, multiply your VALORANT sensitivity by approximately 3.181818 to get the CS2 value.
Yes, if the source and target DPI differ. At identical DPI, the DPI values cancel out when converting between two fixed yaw scales. Changing target DPI affects the required target sensitivity.
No. eDPI is mouse DPI multiplied by in-game sensitivity. cm/360° measures physical mouse travel for a full rotation. Games may have identical eDPI but different cm/360° values when their yaw constants differ.
Yes. Switch to Find by cm/360°, select a supported game, and enter your DPI and desired full-turn mouse distance. The calculator returns the appropriate base hipfire sensitivity.
Camera field of view, animation, acceleration, aim-down-sights behavior, scopes, and input processing can differ. Matching turn distance does not ensure identical visual or scoped aiming behavior.
No. This version covers general horizontal / hipfire sensitivity only. ADS and scope settings can use additional game- and zoom-specific rules.
No account, game connection, or upload is required. Calculations run locally in your browser. If you click Share Link, your selected settings are encoded into a link for you to copy; they are not sent to an ApiSeller calculator API.